The Volcanic Mine is a large volcanic chamber found underneath the Fossil Island Volcano. The mine entrance is located in the north-east corner of the volcano, with Petrified Pete guarding its entrance.
To enter the mine, players must have level 50 in Mining, have earned at least 150 Kudos and have claimed the five unidentified small fossils from Peter after fully building the Museum Camp. In addition, players must pay Petrified Pete 30 numulites every time they wish to enter the mine.
The official world for this minigame is world 23.
Inventory and equipmentEdit
A good equipment setup consists of a full prospector kit, while maximising prayer bonus.
- Head: Prospector helmet > God mitre
- Ammo: Any God blessing
- Body: Prospector jacket/Varrock armour 4 > Proselyte hauberk
- Legs: Prospector legs > Proselyte cuisse/tasset
- Boots: Prospector boots > Holy sandals
- Gloves: Regen bracelet > Holy wraps
- Amulet: Dragonbone necklace > God stole > Amulet of fury > Amulet of glory
- Cape: Hitpoints cape > Ardougne cloak 3/4
- Ring: Ring of the gods (i) > Ring of suffering (i) > Explorer's ring
- Weapon: Crozier > Dragon mace
- Shield: God book/Falador shield 4
Your inventory should consist of:
- 12-16 pieces of food (monkfish or better recommended)
- 1 prayer potion (may not be needed if the player has a high Prayer level and Prayer bonus)
- A pickaxe
- Teleport to house tablets (if the player has an ornate rejuvenation pool in the POH)
- Volcanic Mine teleports
Once the game starts, players will have ten minutes inside. At the end of the 10 minute timer, the volcano will erupt, and anyone still in the volcano will die.
The primary goal is to move a large boulder in the lava channel northward to the lava whirlpool at the end. This is accomplished by mining the boulder so that it is small enough to fit as the channel tightens downstream. Up to three boulders can spawn at the start of the mini-game depending on the number of players participating. If less than ten players are participating, one boulder will be available in the central channel. If there are more than ten players, another boulder is added at the western channel. If more than twenty are present, one more boulder is added at the eastern channel.
Upon entering the lower level, lava beasts will begin to appear and attack the player. Praying Protect from Missiles will reduce their max hit to 1. To move around in the volcanic mine, players are required to harden lava by pouring water from the heat-proof vessel that is given to them at the start of the minigame. This canteen has 35 uses per game (70 if the player has unlocked the larger capacity for 10,000 points), so don't run out. Water can only be thrown while the player is facing north, east, south, and west. Additionally, the water canteen can be right clicked to open a dialogue box to throw water in a certain direction without moving your character.
While mining the boulder, players must use the vessel to reach it when it becomes smaller. The lava hardened by the vessel will melt after 90 seconds, giving players limited time to stand on them. If players remain on the hardened lava when it melts, they will fall into the lava, taking massive damage.
While mining the boulder, players will obtain various ore fragments as it decreases in size, with different ores requiring different Mining levels to obtain. In addition, players may obtain calcite, pyrophosphite, numulite, and unidentified fossils alongside ore fragments.
|Ore fragment||Mining level|
|Part of the boulder||50||1||5|
After starting the game, gas will begin flowing through the three volcanic gas chambers into the volcano, marked on the minigame overlay as A, B, and C. There are two sets of vents for each chamber, with one set each on the downstream and upstream sides of the lava channels. These must be investigated for players to see the vent status.
Occasionally, earthquakes may strike the cavern, causing falling debris that damage players. This will occur less often if the mine stability is kept high. In addition, players must re-investigate the vents to see the vent status when there are five minutes remaining in the game.
If the chamber is unblocked, pressure will drop over time. The pressure can be increased by taking a large rock nearby and using it on the chamber. If a chamber is blocked by a large rock, pressure will begin build up the blockage. To decrease the pressure, players must mine the blockage.
The pressure of each of the three chambers needs to be kept around 40-60%. If the pressure wanders out of that range, the volcano will begin to become unstable. If the mine stability reaches 0%, the volcano will erupt, killing everyone inside instantly; no bonus experience will be awarded if this occurs.
Should players manage to completely mine the boulder, it will flow into the lava vortex, granting players in the lower level 100 additional points.
At the end of the 10 minute timer, or if the mine stability becomes too low, the volcano will erupt and collapse in, instantly killing anyone who remains inside the mine. Thus, it is recommended to run for the exit when there is 30-40 seconds remaining.
"Fixing" refers to blocking or unblocking a chamber so that the pressure goes to closer to 50%. For example, if the pressure is at 30% and the chamber is unblocked (pressure going down), the player should block the chamber in order to fix it.
"Capping" refers to blocking and unblocking a chamber for points. Each action gives 50 points, and the point limit for capping is 300 per player. Players who are doing A or B/C roles should do this in the start of a game, other players can do this in between the 4th and the last boulder, or in the end of the game.
In teams consisting of 3 players, each player has a dedicated role. With very well coordinated teamplay, the team may finish the last boulder in time, however in most cases the players need to run to the exit before the last boulder has been finished.
Start at the western entrance. Go to the A chamber, cap it once and check the southern A vent. Cap A chamber until 250 or 300 points, leave it fixed and head to the boulder. At start of the 3rd boulder, fix A again if needed and head back to the boulder. After the 3rd boulder has been mined, run north and use the gas hole to go to the eastern side of the central channel. Continue mining the boulder.
B check, C fix Edit
Start at the eastern entrance. Check the southern B vent at the start and mine the boulder. Once the player with the B/C role has arrived to the boulder, head a little bit north and mine the boulder next to that player. At the 5-minute mark, after C has been checked after the reset, fix C if needed.
B fix, B/C check (B/C in short) Edit
Start at the eastern entrance. Go north to the B chamber, cap it until 250 or 300 points and leave it fixed. Head south and mine the boulder. At the 3rd boulder and at 5:20 mark, run north to check C vent followed by the B vent. Head back to the boulder, fix B on the way back if needed and continue mining boulder.
In teams consisting of 4 or 5 players, 4 dedicated roles is needed. This strategy is also viable with teams consisting of up to 7 people, however having more than 5 is not optimal due to the decrease in experience rates and thus not recommended. Should the team have a fifth player, that player only needs to mine the boulder and cap the B chamber for extra points.
With sufficiently coordinated teamplay, the team should rarely have issues finishing the last boulder in time, and usually have spare time for capping the B chamber in the end.
Start at the western entrance. Go to the A chamber, cap it once and check the southern A vent. Cap A chamber until 250 or 300 points, leave it fixed and head to the boulder. At start of the 3rd boulder, fix A again and head back to the boulder. After the 3rd boulder has been mined, run north and use the gas hole to go to the eastern side of the central channel. Continue mining the boulder.
B check Edit
Start at the western entrance. Check the southern B vent at the start and mine the boulder. After the 3rd boulder has been mined, run north and use the gas hole to go to the eastern side of the central channel. Fix B if needed. Continue mining the boulder.
C fix Edit
Start at the eastern entrance. Mine the boulder normally until the 5-minute mark, after C has been checked after the reset, fix C if needed. If C doesn't need to be fixed, fix B at the 4th boulder if needed.
B fix, B/C check (B/C in short) Edit
Start at the eastern entrance. Go north to the B chamber, cap it until 250 or 300 points and leave it fixed. At the 3rd boulder and at 5:20 mark, run north to check C vent followed by the B vent. Go back to the boulder and continue mining it.
Should the player leave the mine alive (without teleporting), they will gain participation points based on their performance in the minigame. Ore fragments obtained will automatically be given to Petrified Pete, granting a chunk of Mining experience and points that can be spent in Petrified Pete's Ore Shop, which depends on the performance of the team. At the end of each game, Pete grants 3.89 mining experience for each point earned.
The experience rates scale per level. At 99 Mining, the player can expect to get upwards of 85,000-90,000 experience per hour with well coordinated gameplay.
The maximum amount of points that the player can have is 65,535, so it is recommended that players spend their points before they reach the cap.
Barrows • Blast mine • Brimhaven Agility Arena • Champions' Challenge • Gnome Ball • Gnome Restaurant • Impetuous Impulses • Inferno • Mage Arena • Mage Training Arena • Pyramid Plunder • Ranging Guild Activities • Rat Pits • Rogue Trader • Rogues' Den • Sorceress's Garden • Tai Bwo Wannai Cleanup • Tears of Guthix • Temple Trekking • Tithe Farm • Treasure Trails • TzHaar Fight Cave