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Items kept on death
This is a dangerous minigame.
Only bring items you can adequately defend or items you are willing to lose.
Petrified Pete's Ore Shop

The entrance to the Volcanic Mine.

The Volcanic Mine is a large volcanic chamber found underneath the Fossil Island Volcano. The mine entrance is located in the north-east corner of the volcano, with Petrified Pete guarding its entrance.

To enter the mine, players must have level 50 in Mining, have earned at least 150 Kudos and have claimed the five unidentified small fossils from Peter after fully building the Museum Camp. In addition, players must pay Petrified Pete 30 numulites every time they wish to enter the mine.

The official world for this minigame is world 23.

Inventory and equipmentEdit

Prospector helmet
Hitpoints cape (t)
Dragonbone necklace
Holy blessing
Saradomin crozier
Prospector jacket
Holy book
Prospector legs
Regen bracelet
Prospector boots
Ring of the gods (i)

A good equipment setup consists of a full prospector kit, while maximising prayer bonus.

Your inventory should consist of:

GameplayEdit

Once the game starts, players will have ten minutes inside. At the end of the 10 minute timer, the volcano will erupt, and anyone still in the volcano will die.

The boulderEdit

The primary goal is to move a large boulder in the lava channel northward to the lava whirlpool at the end. This is accomplished by mining the boulder so that it is small enough to fit as the channel tightens downstream. Up to three boulders can spawn at the start of the mini-game depending on the number of players participating. If less than ten players are participating, one boulder will be available in the central channel. If there are more than ten players, another boulder is added at the western channel. If more than twenty are present, one more boulder is added at the eastern channel.

Volcanic Mine

Players mining the boulder in the Volcanic Mine. The minigame overlays in the image are explained in the next section.

Upon entering the lower level, lava beasts will begin to appear and attack the player. Praying Protect from Missiles will reduce their max hit to 1. To move around in the volcanic mine, players are required to harden lava by pouring water from the heat-proof vessel that is given to them at the start of the minigame. This canteen has 35 uses per game (70 if the player has unlocked the larger capacity for 10,000 points), so don't run out. Water can only be thrown while the player is facing north, east, south, and west. Additionally, the water canteen can be right clicked to open a dialogue box to throw water in a certain direction without moving your character.

While mining the boulder, players must use the vessel to reach it when it becomes smaller. The lava hardened by the vessel will melt after 90 seconds, giving players limited time to stand on them. If players remain on the hardened lava when it melts, they will fall into the lava, taking massive damage.

While mining the boulder, players will obtain various ore fragments as it decreases in size, with different ores requiring different Mining levels to obtain. In addition, players may obtain calcite, pyrophosphite, numulite, and unidentified fossils alongside ore fragments.

Ore fragment Mining level
to obtain
Points Experience
Part of the boulder 50 1 5
Iron ore fragment Iron ore fragment 50 15 10
Silver ore fragment Silver ore fragment 50 20 20
Coal fragment Coal fragment 50 25 30
Gold ore fragment Gold ore fragment 50 34 40
Mithril ore fragment Mithril ore fragment 55 44 60
Adamantite ore fragment Adamantite ore fragment 70 55 100
Runite ore fragment Runite ore fragment 85 70 150

Mine stabilityEdit

Volcanic Mine gas vent

One of the gas vents in the mine

Volcanic Mine map

A map of the mine, displaying important locations the player should be familiar with.

After starting the game, gas will begin flowing through the three volcanic gas chambers into the volcano, marked on the minigame overlay as A, B, and C. There are two sets of vents for each chamber, with one set each on the downstream and upstream sides of the lava channels. These must be investigated for players to see the vent status.

Occasionally, earthquakes may strike the cavern, causing falling debris that damage players. This will occur less often if the mine stability is kept high. In addition, players must re-investigate the vents to see the vent status when there are five minutes remaining in the game.

Volcanic Mine gas chamber

The gas chamber, blocked by a large rock.

If the chamber is unblocked, pressure will drop over time. The pressure can be increased by taking a large rock nearby and using it on the chamber. If a chamber is blocked by a large rock, pressure will begin build up the blockage. To decrease the pressure, players must mine the blockage.

The pressure of each of the three chambers needs to be kept around 40-60%. If the pressure wanders out of that range, the volcano will begin to become unstable. If the mine stability reaches 0%, the volcano will erupt, killing everyone inside instantly; no bonus experience will be awarded if this occurs.

The endEdit

Volcano collapsing in

The mine collapsing in due to the mine's stability being too low.

Should players manage to completely mine the boulder, it will flow into the lava vortex, granting players in the lower level 100 additional points.

At the end of the 10 minute timer, or if the mine stability becomes too low, the volcano will erupt and collapse in, instantly killing anyone who remains inside the mine. Thus, it is recommended to run for the exit when there is 30-40 seconds remaining.

Should the player die, Petrified Pete will return all lost items to the player, at a cost of 150 numulites.

Team strategyEdit

"Fixing" refers to blocking or unblocking a chamber so that the pressure goes to closer to 50%. For example, if the pressure is at 30% and the chamber is unblocked (pressure going down), the player should block the chamber in order to fix it.

"Capping" refers to blocking and unblocking a chamber for points. Each action gives 50 points, and the point limit for capping is 300 per player. Players who are doing A or B/C roles should do this in the start of a game, other players can do this in between the 4th and the last boulder, or in the end of the game.

In teams consisting of 3 players, each player has a dedicated role. With very well coordinated teamplay, the team may finish the last boulder in time, however in most cases the players need to run to the exit before the last boulder has been finished.

A Edit

Start at the western entrance. Go to the A chamber, cap it once and check the southern A vent. Cap A chamber until 250 or 300 points, leave it fixed and head to the boulder. At start of the 3rd boulder, fix A again if needed and head back to the boulder. After the 3rd boulder has been mined, run north and use the gas hole to go to the eastern side of the central channel. Continue mining the boulder.

B check, C fix Edit

Start at the eastern entrance. Check the southern B vent at the start and mine the boulder. Once the player with the B/C role has arrived to the boulder, head a little bit north and mine the boulder next to that player. At the 5-minute mark, after C has been checked after the reset, fix C if needed.

B fix, B/C check (B/C in short) Edit

Start at the eastern entrance. Go north to the B chamber, cap it until 250 or 300 points and leave it fixed. Head south and mine the boulder. At the 3rd boulder and at 5:20 mark, run north to check C vent followed by the B vent. Head back to the boulder, fix B on the way back if needed and continue mining boulder.

In teams consisting of 4 or 5 players, 4 dedicated roles is needed. This strategy is also viable with teams consisting of up to 7 people, however having more than 5 is not optimal due to the decrease in experience rates and thus not recommended. Should the team have a fifth player, that player only needs to mine the boulder and cap the B chamber for extra points.

With sufficiently coordinated teamplay, the team should rarely have issues finishing the last boulder in time, and usually have spare time for capping the B chamber in the end.

A Edit

Start at the western entrance. Go to the A chamber, cap it once and check the southern A vent. Cap A chamber until 250 or 300 points, leave it fixed and head to the boulder. At start of the 3rd boulder, fix A again and head back to the boulder. After the 3rd boulder has been mined, run north and use the gas hole to go to the eastern side of the central channel. Continue mining the boulder.

B check Edit

Start at the western entrance. Check the southern B vent at the start and mine the boulder. After the 3rd boulder has been mined, run north and use the gas hole to go to the eastern side of the central channel. Fix B if needed. Continue mining the boulder.

C fix Edit

Start at the eastern entrance. Mine the boulder normally until the 5-minute mark, after C has been checked after the reset, fix C if needed. If C doesn't need to be fixed, fix B at the 4th boulder if needed.

B fix, B/C check (B/C in short) Edit

Start at the eastern entrance. Go north to the B chamber, cap it until 250 or 300 points and leave it fixed. At the 3rd boulder and at 5:20 mark, run north to check C vent followed by the B vent. Go back to the boulder and continue mining it.

RewardsEdit

Should the player leave the mine alive (without teleporting), they will gain participation points based on their performance in the minigame. Ore fragments obtained will automatically be given to Petrified Pete, granting a chunk of Mining experience and points that can be spent in Petrified Pete's Ore Shop, which depends on the performance of the team. At the end of each game, Pete grants 3.89 mining experience for each point earned.

The experience rates scale per level. At 99 Mining, the player can expect to get upwards of 85,000-90,000 experience per hour with well coordinated gameplay.

The maximum amount of points that the player can have is 65,535, so it is recommended that players spend their points before they reach the cap.