|Release date||18 March 2002 (Update)|
|High Alch||180 coins|
|Low Alch||120 coins|
|Store price||Not sold|
|Exchange price||1,058 coins (info)|
|A magic glowing orb.|
A water orb can be created using the Charge Water Orb spell with an unpowered orb and runes in your inventory on a water obelisk (requires level 56 Magic, 30 water runes, 3 cosmic runes, and an unpowered orb). The obelisk can be reached via a ladder in the black dragon area inside Taverley Dungeon. Water orbs are also a common drop from waterfiends. It is used in creating a water battlestaff by adding the orb onto a normal battlestaff.
Fastest ways to get to the Taverley Dungeon include:
- Using Falador Teleport then using the shortcut on the western wall which requires 5 Agility,
- Using a ring of dueling to teleport to Castle Wars, then using the Balloon transport system, just to the north-east, to Taverley Dungeon using regular logs, which provides an extra inventory space if the player does not posses a Mist Battlestaff or Falador Teleport tablet, then running west and slightly south to the dungeon. Note: An additional benefit of using this method is using the ring of dueling to get to Clan Wars every couple trips to recharge run energy.
With 80 Agility, one can quickly access the obelisk by using the "strange floor" jump near the entrance to the dungeon. With 70 Agility, you can use the pipe to squeeze through to the blue dragons, which provides a reasonably quick route to the obelisk. Without 70 Agility, you must walk the entire length of the dungeon, which takes several minutes, and you will also need a dusty key.
Using a water orb on a battlestaff makes a water battlestaff, yielding 100 Crafting experience (requires level 54 Crafting).