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Old School RuneScape uses the British convention for floor numbering: Ground floor, first floor, etc.
Wizards' Guild
Wizards' Guild
Also called Magic Guild
Location Yanille
No. of Stores/Banks 2 stores
Requirements 66 Magic
Yanille map
[view][talk]
Location on World Map
Port Khazard
Yanille Wizards' Guild Tai Bwo Wannai
Gu'Tanoth

The Wizards' Guild has a number of useful things for those interested in Magic. It is located in Yanille, and requires level 66 Magic to enter. Boosts, such as a Wizard's mind bomb, can be used to enter.

TransportationEdit

Players can reach the guild by going to Yanille. Besides walking, there are several fast-transport means to the area near Yanille:

FeaturesEdit

Ground floorEdit

  • Zavistic Rarve - The guild master. He is involved in a number of quests such as The Hand in the Sand and Zogre Flesh Eaters. If you cannot get in to talk to him, you can ring the bell just outside the door to call him. He wears special robes that make him stand out.
  • Wizard Distentor - Will teleport you to the rune essence mine. He is the closest one to a bank when compared to other NPCs capable of teleporting you to the mine. He wears a light blue robes than other wizards, helping him stand out.
  • Professor Imblewyn - A gnome professor studying magic. He is featured in the Gnome Restaurant mini-game.
  • 2 attackable wizards.

First floorEdit

The 1st floor[?] includes two shops and three attackable wizards.

Wizard Guild's Magic Robe StoreEdit

Wizard Sinina sells a variety of mystic equipment. He also sells the Magic cape for 99,000 coins to players with level 99 Magic.

Item Number
in stock
Price
sold at
Price
bought at
GE
price
Mystic hat (blue) Mystic hat 1,000 15,000 4,500 12,069
Mystic robe top (blue) Mystic robe top 1,000 120,000 36,000 71,746
Mystic robe bottom (blue) Mystic robe bottom 1,000 80,000 24,000 47,851
Mystic gloves (blue) Mystic gloves 1,000 10,000 3,000 6,012
Mystic boots (blue) Mystic boots 1,000 10,000 3,000 8,231
Magic cape Magic cape 99,000 N/A Not sold

Wizard Guild's Rune StoreEdit

Wizard Akutha sells all runes except cosmic runes, astral runes, combination runes and wrath runes.

The player needs to complete The Hand in the Sand to open the store.

Item Number
in stock
Price
sold at
Price
bought at
GE
price
Air rune Air rune 5,000 4 2 6
Water rune Water rune 5,000 4 2 5
Earth rune Earth rune 5,000 4 2 5
Fire rune Fire rune 5,000 4 2 6
Mind rune Mind rune 5,000 3 1 4
Body rune Body rune 5,000 3 1 7
Chaos rune Chaos rune 250 90 54 102
Nature rune Nature rune 250 180 108 242
Death rune Death rune 250 180 108 262
Law rune Law rune 250 240 144 247
Blood rune Blood rune 250 400 240 327
Soul rune Soul rune 250 300 180 148
Battlestaff Battlestaff 5 7,000 4,200 8,374
Staff of fire Staff of fire 2 1,500 900 1,218
Staff of water Staff of water 2 1,500 900 1,998
Staff of air Staff of air 2 1,500 900 1,763
Staff of earth Staff of earth 2 1,500 900 1,190

Second floorEdit

The 2nd floor[?] contains three magic portals.

The magic portals are one-way teleportation devices. There are no portals at the destinations to return players to the Wizards' Guild.

3 attackable Wizards can also be found here.

BasementEdit

  • 8 level 24 Zombies in a locked cage. It may be a useful training spot, but you will have to use telekinetic grab to pick up anything that they drop.
  • Wizard Frumscone - The creator of the "magic zombies". He gives you permission to kill the zombies, and is also part of the Swan Song quest and may also give a puzzle box to players doing clue scrolls.