Release date 4 October 2005 (Update)
Members? Yes
Combat level 180
Always drops Nothing
Holy reptile...
Combat info
Hitpoints 80
Aggressive Yes
Poisonous No
Max hit 25
Weakness None
Attack Styles
Melee (crush)
Slayer icon Slayer info
Slayer level 1
Slayer XP 80
Category TzHaar
Assigned by
Chaeldar chatheadNieve chatheadDuradel chathead
Combat icon Combat stats
Attack icon Strength icon Defence icon Magic icon Ranged icon
160 240 120 120 240
Attack icon Aggressive stats
White dagger White scimitar White warhammer Magic icon Ranged icon
+0 +0 +0 +0 +0
Defence icon Defensive stats
White dagger White scimitar White warhammer Magic icon Ranged icon
+0 +0 +0 +0 +0
Other bonuses Immunities
Attack icon
Strength icon
Ranged Strength icon
Magic Damage icon
Poison hitsplat
Venom hitsplat
+0 +0 +0 +0% Not immune Not immune
Attack speed
Monster attack speed 6

The Yt-MejKot (pronounced yit-mej-kot) is a monster found only in the TzHaar Fight Cave. It appears first in Wave 15. It resembles a very tall, lizard-like humanoid. Its melee attack is a powerful slash from its claws that hits up to 28 hitpoints. The Yt-MejKot also has the ability to heal up to 10 of both its own hitpoints and those of any other monsters around it once the targets drops below half health.

These are large monsters and are easily blocked by other monsters or the rocks in the cave. Yt-MejKots appear to only heal themselves whilst below half health, so it is very likely they will not heal at all if you are ranging them from a safespot. Yt-MejKots are a good source for healing hitpoints if the player has Guthan's equipment, due to the fact they recover their life points using their ability.


  • Yt-MejKot, in the Tzhaar language, could be translated as "Cold-Mage-Protect" or "Dead-Priest-Save". "Yt" in TzHaar is cold, freeze, or dead. Yt-MejKot looks like a lizard, and lizards are cold blooded. "Mej" means priest or mage. In this case, it's probably a priest as the old examine text is "Holy Reptile...". "Kot" means save or protect. Yt-MejKot heal themselves and other nearby Fight Caves creatures, so they are protecting and saving them.
  • They seem to heal themselves every 2 attacks they use, but this tends to occur only when meleeing them or standing very close to them.