Curses are spells mainly used to cause a negative effect to its target other than damage. Curses are an underused part of Magic, mainly because spellcasters have little time to waste on casting non-combat spells. In prolonged fights, using a curse spell or two at the beginning may be a good idea. Curses also are useful when competing for a monster respawn, as the curse immediately engages the monster. Curse spells can only be used again on the same target once the first spell wore off, unless the curse 'splashes' and does not affect the opponent.
Spells[]
Icon | Spell | Level | Runes Required | Experience | Effect |
---|---|---|---|---|---|
Confuse | 3 | 123 | 13 | Reduces your opponents attack by 5%. | |
Weaken | 11 | 123 | 20.5 | Reduces your opponents strength by 5%. | |
Curse | 19 | 132 | 29 | Reduces your opponents defence by 5%. | |
Bind | 20 | 233 | 30 | Prevents your opponent from moving for 5 seconds. | |
Snare | 50 | 344 | 60 | Prevents your opponent from moving for 10 seconds. Can deal up to 3 points of damage. | |
Vulnerability | 66 | 155 | 76 | Reduces your opponents defence by 10%. | |
Enfeeble | 73 | 188 | 83 | Reduces your opponents strength by 10%. | |
Entangle | 80 | 455 | 89 | Prevents your opponent from moving for 15 seconds. Can deal up to 5 points of damage. | |
Stun | 80 | 11212 | 90 | Reduces your opponents attack by 10%. | |
Teleport Block | 85 | 111 | 80 | Blocks target from teleporting for 5 minutes (half if they are using Protect from Magic). |
Curses | |
---|---|
Confuse • Weaken • Curse • Bind • Snare • Vulnerability • Enfeeble • Entangle • Stun • Tele Block |